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Knights in Tight Spaces Review

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Mar
04
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Overall – 85%

85%

Knights in Tight Spaces is a perfect blend of roguelike and deck builder, providing impactful combat and engaging gameplay. Fans of either genre will feel right at home playing the game.


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Announced last year, Ground Shatter and Raw Fury’s Knights in Tight Spaces is bringing the fight this March. Find out if deckbuilding fans should head back to medieval times in our review.

Knights in Tight Spaces Review


Knights in Tight Spaces starts with access to the brawler, rogue, and fighter classes, with more unlockable as one progresses.

No matter the choice, players will start at a tavern – where one has a bit of a reputation. Last night, you gambled and won, so you now get to pick your reward. Once chosen, the bar is attacked, and players will have to fight off some bandits. As it turns out, these troublemakers have been kidnapping people in the area, and it’s up to players to find out why.

After tracking down the bandit boss, he reveals they were looking for people with certain abilities. Since you aren’t into kidnapping, you decline the offer and head back home.

Back at the bar, one of the King’s men recruits you to help find out why someone is trying to get all of these people. Since it could be a threat to the whole realm, you accept and set out to find some allies and find out who is really doing all the kidnapping.

Since thugs overrun the realm, you will have a lot of fights.

Knights in Tight Spaces has one of the best deck-builder combat systems I’ve played, with some absolutely stellar animations.

At the start of each turn, players will draw cards from one’s deck. From there, players use momentum points to act. Generally, one point is used to move and then a couple to attack.

However, combat isn’t just smacking something until it is dead; it is more tactical than that.

Mostly playing as the grappler, Knights in Tight Spaces lets players control the battlefield by moving enemies around it, putting them in the line of fire of their allies – letting them kill each other.

Alternatively, one can move foes in front of a doorway and kick them through it, killing the baddie instantly – don’t let the door hit you on the way out!

Our character also had a head bash that would slam a skull into a wall – literally cracking skulls.

Another favorite is the chokeslam, which leaves them prone and unable to attack. It might sound like it could get stale, but Knights in Tight Spaces’ progression system stops it from stagnating.

Knights in Tight Spaces is a roguelike, giving players a specific deck at the start of each run. One can also create a custom deck from certain cards, but we didn’t use that too much.

Players will get additional cards at the end of each fight, changing one’s strategy change bit by bit. On top of that, one can get new armor and weapons for certain classes that provide even more buffs.

Gold is easy to come by, but even easier to spend. Do you want a more powerful weapon, or do you want to upgrade your cards further?

Decisions decisions.

As for the meta progression, players get EXP and levels depending on how well they do each run. As players get more levels, they’ll unlock more cards that can be purchased during a game. This also lets you choose from more cards if you make a custom deck.

The other big thing you get by leveling up is new classes. Right now, they have eight classes to choose from, each featuring a different deck, skill, and stats. While grappler was my main, we also dabbled with the sorcerer.

Outside of the story, Knights in Tight Spaces also features a couple of other modes.

Daily Play consists of a map with modifiers like more damage, or only use a certain class. This mode also has leaderboards for those interested in taking on friends.

Also included in Knights in Tight Spaces is Endless Mode, which is what it sounds like: fighting enemies until you can’t fight anymore. This mode is a great way to learn a new class.

Unfortunately, since Knights in Tight Spaces is so combat-heavy, players will face the same enemies over and over again. While good for learning new tactics, it can also be a bit much.

In addition, Knights in Tight Spaces will have players visiting the same areas multiple times; we’ve seen the basement of the tavern more times than we can count. Outside of that, only random rag doll bugs made their appearance.

Knights in Tight Spaces is a perfect blend of roguelike and deck builder, providing impactful combat and engaging gameplay. Fans of either genre will feel right at home playing the game.

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