Augments are essential in optimizing your build in Dragon’s Dogma 2, as they can significantly increase defense, attack power, weight capacity, and much more. This guide examines all Augments in Dragon’s Dogma 2 from each vocation and puts them into a ranked tier list.
Dragon’s Dogma 2: All augments tier list
Before we get into the augments tier list, it’s essential to understand how they work.
In Dragon’s Dogma 2, players can unlock 47 augments. Five are available for each vocation, except for Warfarer, who has only two. As you level up a vocation, you’ll unlock its augments, which can then be used on any vocation you’d like. For example, to unlock “Mettle,” you must reach rank two as a Fighter. After reaching rank two with a Fighter, you can use the Mettle augment on any other vocation.
In other words, to create the ultimate build with the best augmentats in Dragon’s Dogma 2, you’ll have to play as multiple vocations. With that out of the way, let’s get into the tier list.
Here are the best Augments for all vocations ranked in Dragon’s Dogma 2:
Tier | Augment |
---|---|
S | Fugacity, Subtlety, Sustainment, Zeal |
A | Apotropaism, Ascendancy, Beatitude, Constancy, Detection, Diligence, Dominance, Endurance, Exaltation, Intrepidity, Mettle, Sagacity, Verve, Vitality |
B | Amelioration, Athleticism, Allure, Asperity, Avidity, Catalysis, Enlightenment, Intervention, Lethality, Opulence, Perpetuation, Pertinacity, Polarity, Stasis, Thew, Vigor |
C | Dynamism, Gratification, Impact, Obfuscation, Poise, Prolificity, Radiance, Voracity |
D | Ambuscade, Conveyance, Dominion, Provocation, Refulgence |
S Tier augments
The four Augments in the S-tier ranking are the best of the best, and their effects are unmatched. They can be used to increase the effectiveness of any build in the game, no matter which vocation you’re playing.
For starters, Zeal reduces the stamina spent when performing weapon skills. Weapon skills are pretty much the primary way you deal damage in Dragon’s Dogma 2, and the more you can execute, the higher your damage output will be. This makes Zeal one of the best Augments in the entire game.
Next, we have Subtlety, which decreases the likelihood of being targeted by foes. This is incredible for any build, as it results in taking less damage as the enemy focuses on your pawns instead of attacking you. As for Sustainment, expect your pawns to get a massive bump in survivability, as it will increase their Defense and Magick Defense. I highly recommend you pair Subtlety and Sustainment together for the best results.
Lastly, we have Fugacity in the S-tier. Fugacity is a game changer because it lowers the chance of getting attacked by enemies while camping or riding an oxcart. In other words, Fugacity is an augment that simply makes the game more enjoyable and removes the tediousness of purchasing more camping kits, getting off the oxcarts for battles, etc.
Augment | Effect |
---|---|
Fugacity | Decreases the likelihood of being beset by hostile targets while camping or riding in an oxcart. |
Subtlety | Decreases the likelihood of being targeted by foes. |
Sustainment | Augments the physical Defense and Magick Defense of pawns in your party. |
Zeal | Reduces the Stamina consumed when perlörming a weapon skill. |
A Tier augments
The augments in the A-tier focus on stat increases such as raising defense, increasing carry weight, speeding up stamina recovery, etc.
Depending on which vocation you’re playing, certain augments in the A tier will be better for your build. For example, Sagacity increases the Magick stat, making it one of the best augments for the Sorcerer, Mage, or Magick Archer. On the other hand, Mettle increases the Strength stat, which is perfect for Fighters and Warriors.
Then there are augments in the A-tier that are simply the best for any vocation you choose. Diligence is a good example, as it increases the speed at which the user recovers from being downed or crawling. Then there’s the Detection augment, which notifies the player if they are near a Seeker’s Token, which is fantastic for exploration and can improve the overall joy you get from the game.
Augment | Effect |
---|---|
Apotropaism | Augments your Magick Defense. |
Ascendancy | Augments the Strength and Magick of pawns in your party. |
Beatitude | Increases the amount of Health recovered by curatives and curative magicks. |
Constancy | Augments your Knockdown Resistance. |
Detection | Alerts you to the presence of any Seeker’s Tokens or Wakestone shards in the vicinity with sound and blinking light. |
Diligence | Hastens recovery when downed or crawling. |
Dominance | Augments your Knockdown Power. |
Endurance | Increases your maximum Stamina. |
Exaltation | Augments your Stamina recovery speed. |
Intrepidity | Reduces cumulation of the loss gauge when receiving damage. |
Mettle | Augments your physical defense. |
Sagacity | Augments your Magick. |
Verve | Augments your Strength. |
Vitality | Increases your maximum Health. |
B Tier augments
The B-tier augments are solid choices but don’t make as big of a difference in combat as the ones higher in this list. That said, they can still help in certain situations and make your build more manageable.
For example, the Thew augment increases the amount the player can carry. This can reduce the annoyance of continuously combining, discarding, or storing items, allowing you to pick more up on your adventure. Vigor is also a solid choice if you enjoy climbing on large monsters, as it reduces stamina consumption while doing so.
At the end of the day, B-tier augments offer good benefits but nothing that can drastically increase the potential of your vocation.
Augment | Effect |
---|---|
Amelioration | Reduces the amount of time taken for fallen pawns to revive. |
Athleticism | Reduces Stamina consumed while dashing. |
Allure | Enables you to raise your affinity with people more easily. |
Asperity | Increases the likelihood of inflicting debilitations with your attacks. |
Avidity | Enables you to clamber up cliffs and scale foes and other surfaces more quickly. |
Catalysis | Increases damage dealt when exploiting a hostile target’s elemental weakness. |
Enlightenment | You have a chance of creating one more of the resulting product when combining materials. |
Intervention | Reduces the duration of debilitations you are afflicted with. |
Lethality | Increases damage dealt when striking a target’s vitals. |
Opulence | Increases gold obtained when acquiring gold pouches. |
Perpetuation | Extends the duration of enchantments and invigorations. |
Pertinacity | Improves your ability to break through an opponent’s guard. |
Polarity | Augments your Strength during the day and your Magick anight. |
Stasis | Reduces the rate at which items deteriorate. |
Thew | Enables you to carry additional weight. |
Vigor | Extends the duration of enchantments and invigorations. |
C Tier augments
The augments we placed in C-Tier are lackluster, and no vocation benefits much from them. Simply put, there’s no point wasting an augment spot on these.
I’ll give you some examples of why this is true. For starters, Radiation causes your lantern to consume less oil and illuminate a wider area. While that can help a lot at night, it’s kind of pointless since you can easily craft oil with rotten food, and the standard illumination radius is pretty large.
Next, there’s Gratification, which slightly restores HP upon a killing blow. It sounds good, but it really isn’t because the restoration is minimal, and there are plenty of other ways to heal in the game.
Equipping the augments in the C tier won’t break your build, but they would take up a spot when you could easily place a much better augment in its place.
Augment | Effect |
---|---|
Dynamism | Reduces the amount by which weight affects your movement speed. |
Gratification | Slightly restores Health when you deliver the killing blow to a foe. |
Impact | Improves your ability to push and pull targets when grabbing hold. |
Obfuscation | Decreases the likelihood that hostile targets will detect you when you are not in battle stance. |
Poise | Reduces the Stamina consumed when struggling in a foe’s grip. |
Prolificity | Increases the likelihood that smaller targets will drop items. |
Radiance | Causes your lantern to consume less oil and illuminate a wider area. |
Voracity | Recovers a small amount of Stamina when you deliver the killing blow to a target. |
D Tier augments
Augments found in the D Tier are even more pointless than the ones mentioned earlier and should be avoided at all costs. These are just awful for any vocation you may choose in Dragon’s Dogma 2.
Provocation is a prime example, where its effect “increases the likelihood of being targeted by foes.” I don’t know who in their right mind would want to be targeted more by the enemy. This augment is perfect for your pawns, but never equip it to yourself. Or Dominion, which allows you to carry and ping down enemies for longer, is worthless as this is an action you will rarely do in combat.
Augments | Effect |
---|---|
Ambuscade | Increases damage dealt by your attacks when targets are not in battle stance. |
Conveyance | Hastens movement speed while carrying or lifting. |
Dominon | Allows you to Iift up and pin down foes for an extended duration. |
Provocation | Increases the likelihood of being targeted by foes. |
Refulgence | Increases the amount of rift crystals obtained when acquiring rift fragments and the like. |
That concludes the ultimate augments tier list for Dragon’s Dogma 2. We hope this guide has helped you strengthen and perfect your character for the endgame. Speaking of endgame, make sure you learn about the true ending so you can extend your journey.