There are a few different rarity types, the best being Uniques. Each Unique in Diablo 4 has its own special abilities, so let’s go over all the Unique items you can find.
Depending on whether the RNG gods are in your favor, you may end up with some extremely rare items. While you may think Legendary items are the best you can get, there are Unique items that are even better.
Note: These lists are updated for Season 3 Uniques!
Diablo 4: All Unique items and abilities explained
All Uber Unique items and abilities in Diablo 4
First of all, before we get to the Unique items you’ll more likely find, there are also items called Uber Uniques. There are only seven Uber Uniques in the entire game, and you’ll only get the chance to find one like the Grandfather Sword if you’re above level 85. Nevertheless, the only way to get these items is through random loot drops, so good luck!
Name | Type | Ability |
---|---|---|
Andariel’s Visage | Helm | Lucky Hit: Up to a [15-20]% chance to trigger a poison nova that applies [X] Poisoning damage over 5 seconds to enemies in the area. |
Ahavarion Spear of Lycander | Staff | Gain a random Shrine effect for [10-20] seconds after killing an Elite enemy. Can only occur once every 30 seconds. |
Doombringer | Sword | Lucky Hit: Up to a [15-25]% chance to deal [X] Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. |
Harlequin Crest | Helm | Gain [10-20]% Damage Reduction. In addition, gain +4 Ranks to all Skills. |
Melted Heart of Selig | Amulet | Gain +30% Maximum Resource. In addition, when you take damage, drain [3-8] Resource for every 1% of Life you would have lost instead. |
Ring of Starless Skies | Ring | Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by [8-12]% up to a maximum of 40%. |
The Grandfather | Two-Handed Sword | Increases your Critical Strike Damage by [60-100]%. The other properties of this weapon can roll higher than normal. |
All general Unique items and abilities in Diablo 4
Not only can you find class-specific items, but there are seven general Unique items available for any class. Just like all Uniques, they each have an Affix that you cannot find anywhere else in Diablo 4. But no matter which class you pick, you can utilize these Unique items.
Name | Type | Ability |
---|---|---|
Banished Lord’s Talisman | Amulet | After spending 300 Primary Resource, your next Core Skill will Overpower. Also, your Critical Strikes that Overpower deal 80-120% [x] increased damage. |
Fists of Fate | Gloves | Your attacks randomly deal 1% to [200-300]% of their normal damage. |
Flickerstep | Boots | Every enemy you evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds. |
Frostburn | Gloves | Lucky Hit: Up to a [15-25]% chance to Freeze enemies for 2 seconds. |
Godslayer Crown | Helm | When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it’ll pull in nearby enemies. You deal 30-60% [x] increased damage for 3 seconds, but this effect can only occur once every 12 seconds. |
Mother’s Embrace | Ring | If a Core Skill hits 5 or more enemies, [20-40]% of the Resource cost is refunded. |
Paingorger’s Gauntlets | Gloves | Damaging enemies with a cast Non-Basic Skill marks them for three seconds. When a Basic Skill first hits a marked enemy, the Basic Skill’s damage is echoed to all marked enemies, dealing 100-200%[x] increased damage. |
Penitent Greaves | Boots | You leave behind a trail of frost that Chills enemies. You deal [7-10]% more damage to Chilled enemies. |
Razorplate | Chest Armor | Gain [80-24,950] Thorns. |
Soulbrand | Chest | Your Healing Potion won’t heal you instantly but instead grants a Barrier for 200% of the healing for 4 seconds. Also, while having a Barrier up, you gain 10-20% Damage Reduction. |
Tassets of the Dawning Sky | Pants | When you take damage for a Non-Physical damage type, you’ll gain +6-10% Maximum Resistance to that damage type for 6 seconds. This effect only applies to one damage type at a time. |
Temerity | Pants | Effects that Heal you beyond 100% Life grant you a Barrier up to [40-80]? of your Maximum Life that lasts for 8 seconds. |
Tibault’s Will | Pants | You deal 20-40% [x] increased damage when Unstoppable and for 4 seconds after. While Unstoppable, you gain 50 Primary Resource. |
The Butcher’s Cleaver | Axe | Lucky HIt: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61-75]% for 4 seconds. |
X’Fal’s Corroded Signet | Ring | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to nearby enemies. |
All Barbarian Unique items and abilities in Diablo 4
Name | Type | Ability |
---|---|---|
100,000 Steps | Boots | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32-50] Fury. This cannot happen more than once every 30 seconds. |
Ancients’ Oath | Two-Handed Axe | Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are Slowed by [55-65]% for 3 seconds. |
Azurewrath | Sword | Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [30-13,609] Cold damage to them. |
Battle Trance | Amulet | Increase Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [10-20]% increased Attack Speed. |
Fields of Crimson | Two-Handed Sword | While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [7-3,085] Bleeding damage over 6 seconds. Enemies standing in the pool take 15% increased Bleeding damage. |
Gohr’s Devastating Grips | Gloves | Whirlwind explodes every 2 seconds and after it ends, dealing [16-26]% of the Base damage dealt to surrounding enemies as Fire damage. |
Hellhammer | Two-Handed Mace | Upheaval ignities the ground Burning enemies for an additional [24-7,258] damage over 3 seconds. |
Overkill | Two-Handed Mace | Death Blow creates a shockwave, dealing [24-38]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown. |
Rage of Harrogath | Chest Armor | Lucky Hit: Up to a [20-40]% chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. |
Ramaladni’s Magnum Opus | Sword | Skills using this weapon deal [0.1-0.3]% increased damage per point of Fury you have, but you lose 2 Fury every second. |
Tuskhelm of Joritz the Mighty | Helm | When you gain Berserking while already Berserk, you’ll have a 40-60% chance to become more enraged, granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction. |
Related: How to get the Ring of the Sacrilegious Soul in Diablo 4
All Druid Unique items and abilities in Diablo 4
Name | Type | Ability |
---|---|---|
Dolmen Stone | Amulet | Casting Boulder when Hurricane is active causes your boulders to rotate around you. |
Fleshrender | Mace | Debilitating Roar and Blood Howl deal [20-9,073] damage to Nearby Poisoned enemies. |
Greatstaff of the Crone | Staff | Claw is now a Storm Skill and also casts Storm Strike at [120-150]% normal damage. |
Hunter’s Zenith | Ring | Gain a bonus when you kill with a Shapeshifting Skill. Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for [4-1,815] when damage is first dealt. |
Insatiable Fury | Chest Armor | Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills. |
Mad Wolf’s Glee | Chest Armor | Werewolf Form is now your true form, and you gain +3 Ranks to all Werewolf Skills. |
Storm’s Companion | Pants | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. |
Tempest Roar | Helm | Lucky Hit: Storm Skills have up to a [15-25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills. |
Unsung Ascetic’s Wraps | Gloves | Lightning Storm gains one additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10-20% increased damage. |
Vasily’s Prayer | Helm | Your Earth Skills are now also Werebear Skills and Fortify you for [0-36]. |
Waxing Gibbous | Axe | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0-2.5] seconds. |
All Necromancer Unique items and abilities in Diablo 4
Name | Type | Ability |
---|---|---|
Black River | Scythe | Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122-130]% increased damage and with a [21-25]% larger radius per additional Corpse. |
Blood Artisan’s Cuirass | Chest Armor | When you pick up [5-10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. |
Blood Moon Breeches | Pants | Your Minions have a 3-7% chance to curse enemies. The enemies affected by at least one of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you. |
Bloodless Scream | Two-Handed Scythe | Your Darkness Skills Chill enemies for up to 40%. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7-10] additional Essence against Frozen targets. |
Deathless Visage | Helm | Bone Spear leaves behind echoes as it travels that explode, dealing [11-3,448] damage. |
Deathspeaker’s Pendant | Amulet | Blood Surge casts a mini nova on your Minions, dealing [4-1,361] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. |
Greaves of the Empty Tomb | Boots | Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [12-3,811] Shadow damage over 2 seconds. |
Howl From Below | Gloves | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes, Corpse Explosion’s damage is increased by [30-40]%. |
Lidless Wall | Shield | Lucky Hit: While you have an active Bone Storm, hitting an unaffected enemy has a [5-25]% chance to spawn an additional storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total additional Bone Storms you can have by +1. |
Ring of Mendeln | Ring | While you have 7 or more Minions you gain: Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for [120-36,291] Physical damage. |
All Rogue Unique items and abilities in Diablo 4
Name | Type | Ability |
---|---|---|
Asheara’s Khanjar | Dagger | Hits with this weapon increase your Attack Speed by [4.0-6.0]% for 4 seconds, up to [20.0-30.0]%. |
Condemnation | Dagger | Your Core Skills deal [20-40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points. |
Cowl of the Nameless | Helm | You gain [15-25]% increased Lucky Hit Chance against Crowd Controlled enemies. |
Eaglehorn | Bow | Penetrating Shot has a [30-80]% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds. |
Eyes in the Dark | Pants | Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. However, Death Trap’s Cooldown is increased by [15-25]%. |
Grasp of Shadow | Gloves | Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24-34]% chance to summon a Shadow Clone that mimics your attack. |
Scoundrel’s Leathers | Chest | While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap. |
Skyhunter | Bow | The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain [20-30] Energy, this can only happen once per cast. |
Windforce | Bow | Lucky Hit: Hits with this weapon have up to a [10-20]% chance to deal double damage and Knock Back the target. |
Word of Haken | Amulet | Your Rain of Arrows is always Imbued with all Imbuements at once. |
All Sorcerer Unique items and abilities in Diablo 4
Name | Type | Ability |
---|---|---|
Blue Rose | Ring | Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing 0.25-0.35 Cold damage. The chance triples if the enemy is Frozen. |
Esadora’s Overflowing Cameo | Amulet | Upon collecting Crackling Energy, there’s a 15% chance to release a lightning nova, dealing [12-3,629] Lightning damage. |
Esu’s Heirloom | Boots | Your Critical Strike Chance is increased by [20-30]% of your Movement Speed bonus. |
Flamescar | Wand | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [8-2,722] Fire damage. |
Gloves of the Illuminator | Gloves | Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [55-65]% less damage. |
Iceheart Brais | Pants | Enemies that die while Frozen have a [11-20]% chance to unleash a Frost Nova. |
Raiment of the Infinite | Chest Armor | After using Teleport, Close enemies are Pulled to you and Stunned for [2.0-3.0] seconds, but Teleport’s Cooldown is increased by 20%. |
Staff of Endless Rage | Staff | Every 3rd cast of Fireball launches 2 additional projectiles. |
Staff of Lam Esen | Staff | Charged Bolts pierce, but deal [25-35]% less damage. |
Starfall Coronet | Helm | Meteor now has two charges and an 11-6 second Charge Cooldown instead of a Mana cost and drops three additional meteors around the target. Meteor’s Enchantment effect and Enhanced Meteor drop one additional meteor. |
The Oculus | Wand | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location. |
With that out of the way, are you interested in finding out about all the Malignant Rings you can get in Diablo 4? We have a guide on what they are and how to get them.